The Battle for Wesnoth is a totally free project created in 2003 by David White in which more than 50 people have collaborated throughout all these years in constant development and updating. This is a medieval-themed turn-based grid strategy game set in the imaginary land of Wesnoth.
The game was initially inspired by 16-bit games of the genre such as Master of Monsters, Shining Force or Warsong, although over time so many game modes, units and stories have been added that currently its content is endless. The game system proposes us to move our troops in turns along a scenario divided into grids with different types of terrain and geographical features that will require our strategy to overcome each challenge.
Our army will be made up of different character classes, each with its own special tricks and abilities. Depending on the campaign we are playing and as the story progresses we can make these troops increase in level, being able to recruit new units as we find them or rescue them. These units will be economically maintained, so we will have to manage our assets as we progress through each story. Still, the regulation will depend on the campaign we are playing.
In addition to the more than 15 campaigns available, the game allows you to play multiplayer games in both local and LAN networks, making Battle for Wesnoth a complete strategy game in constant growth that is currently considered one of the icons of the freeware video game for PC .